Hi everyone,
texture rendering doesn't seem to work anymore on my macbook, i tried to compile it only the GLSL=0 flag as MULTITEXTURE=0 is automatically set now. But instead of getting the right texture, the surface just get white.

(texture (load-texture "test.png"))
(build-cube)

gives me a white cube.

Is something broken ? i've tried to reinstall jpeg, libpng and tiff via macports.

Reply via email to