Thanks for all your help fixing the crash that prevented me from rendering most primitives previously, but now I seem to have some new issues.
First, I can't seem to load textures. I run this code with a test.png in my CWD, but no dice. (with-state (texture (load-texture “test.png”)) (build-cube)) When I runt (self-test #t) ./ is the first directory under get-searchpaths, so I think this should work. BTW test.png is just some random png file, so if there are any requirements for the dimension of the file or something similar that might be the problem. It's hard for me to figure out, since it just seems to fail silently when I try to load the texture. Additionally, when I try to drop the opacity of a cube to .5, it darkens the cube, but no objects behind it show through. If i set the opacity to 0, it just turns pitch black, still with nothing behind it visible. If I run (self-test #t) it completes with: testing found 0 errors: () hello future! I don't know how valid this is however, since it outputs warning during the test such as: Couldn't open image [mytexture.png] Couldn't open image [cube-left.png] ... ... and Error opening [somemusic.wav] : System error : No such file or directory. and a lot of pdata-get called without an objected being grabbed (not necessarily in that order) I don't know if I'm doing something wrong, or if the way I disabled multitexturing might be causing the issue. Any ideas would be greatly appreciated. Thanks so much, Stephen Halter
