Hi Dave, Do you have PLT scheme installed? (I should have added that to the readme) It doesn't look like the problem, but it might be worth a try if you haven't.
Thanks for the test. I might try compiling it on XP and see if that makes any difference. cheers, dave On Wed, 2009-05-20 at 08:38 -0400, Dave Foster wrote: > Hi, > > > I tried the binary as soon as I got into work this morning (running > Vista here). As soon as I run it I get a console window with "Seg > fault (internal error) at 4". Opening it up in VS as a debugger > doesn't give a very useful callstack as there is no symbols loaded, > but here it is anyway: > > > > libmzsch3m_6mqxfs.dll!00c012de() > [Frames below may be incorrect and/or missing, no symbols loaded for > libmzsch3m_6mqxfs.dll] > libmzsch3m_6mqxfs.dll!00c0cc54() > libmzsch3m_6mqxfs.dll!00bea340() > libmzsch3m_6mqxfs.dll!00bea822() > libmzsch3m_6mqxfs.dll!00bea9a6() > libmzsch3m_6mqxfs.dll!00be616a() > libmzsch3m_6mqxfs.dll!00bd8bdd() > libmzsch3m_6mqxfs.dll!00c0194d() > libmzsch3m_6mqxfs.dll!00c0136b() > libmzsch3m_6mqxfs.dll!00bc4866() > libmzsch3m_6mqxfs.dll!00baba89() > libmzsch3m_6mqxfs.dll!00bacfc5() > libmzsch3m_6mqxfs.dll!00bad3a8() > fluxus.exe!00412efb() > fluxus.exe!0040124b() > fluxus.exe!00401298() > kernel32.dll!77824911() > ntdll.dll!77bbe4b6() > ntdll.dll!77bbe489() > > > Just though you'd like to know. I can try it in an XP virtual machine > but I'm not sure as to the GL capabilities of that. > > > FYI I run Linux at home so I don't have a huge interest in getting > fluxus working on windows but I can always test and help out where > possible :) > > > dave > > > > On Tue, May 19, 2009 at 12:15 PM, Dave Griffiths <[email protected]> > wrote: > Hi all, > > I don't think this is going to be too successful, but there is > a windows > binary here: > http://www.pawfal.org/fluxus/files/fluxus-0.16-win32-i386-v1.zip > > It's built on win2k, so it would be interesting to know if it > works on > xp and vista. > > Known problems: > > * ctrl key not being detected - need newer glut version > * crash when the interpreter executes code with an error > * audio/midi/osc not yet supported > * multitexturing/glsl shaders not yet supported > > cheers, > > dave > > >
