i found a new bug with the nurbs primitive. if (hint-wire) is used with the nurbs primitive, the other primitives are not rendered properly.
i'm not sure if this is not an osx driver bug.
a glPushAttrib(GL_POLYGON_BIT)/glPopAttrib() in the HINT_WIRE blockseems to be fixing this, although it's not an elegant solution, and probably quite slow.
best, gabor
