i found a new bug with the nurbs primitive. if (hint-wire) is used
with the nurbs primitive, the other primitives are not rendered
properly.
i'm not sure if this is not an osx driver bug.

a glPushAttrib(GL_POLYGON_BIT)/glPopAttrib() in the HINT_WIRE block
seems to be fixing this, although it's not an elegant solution, and probably quite slow.

best,
gabor



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