Great! Thanks Gabor. Did we ever add the switch to turn off clearing the pixel-primitive each frame (and retain the existing behaviour)?
Were there any other things that needed looking at? cheers, dave On Tue, 2009-07-21 at 13:44 +0200, gabor papp wrote: > hi all, > > render to texture support is merged from the fbo-pixels branch to master. > > simple example how to use it: > > (clear) > > ; create a new pixel primitive with active renderer > (define p (build-pixels 256 256 #t)) > > (define (animate) > ; draw a cube in the pixel primitive > (with-pixels-renderer p > (identity) > (clear-colour .2) > (rotate (vector (* 82 (time)) > (* 11 (time)) > (* 8 (time)))) > (scale 5) > (draw-cube)) > ; use the pixel primitive as a texture on a cube > (texture (pixels->texture p)) > (translate (vector 2 0.5 0)) > (draw-cube)) > > best, > gabor
