Hi all,

I've added active-mesh and passive-mesh to the physics system.
Previously collision meshes could only be simple solids (cube, sphere,
cylinder) now they can be defined using indexed triangle-list poly
primitives.

I've added an example for this called physics-mesh.scm:
http://www.flickr.com/photos/dave-griffiths/4281453136/

cheers,

dave

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