I just 'fixed' this. The behaviour of sharp or smooth normals for
indexed poly prims is implicitly determined by the indexing.
great, thanks. on the other hand, it seems that obj files have sharp face normals instead of smoother vertex normals. so the new way how (recalc-normals 1) works with obj files, won't help.

Food for thought - would it be simpler if we removed support for
non-indexed polygon primitives? We could also restrict the types to
triangle or quad lists.
i'm not sure, do you think it would be simpler? i often use non-indexed polygon primitives, for example when i'm dealing with faces (colouring them individually, exploding them, etc.), but probably it could be done with indexed primitives also. polygon types can also be handy when drawing circles. so i'm not sure we should remove them unless it really simplifies things.

best,
gabor

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