On Mon, 2010-01-25 at 15:36 +0100, gabor papp wrote: > > I noticed that the git version requires openal? how is it integrated in > > fluxus - I mean what can you use it for?? > as far as i know, it was added for simple sample playback. you can check > examples/openal.scm and (help "openal") from the fluxus repl.
Apologies in advance for the example wav file... OpenAL support was added to do more usual game style 3D sound without needing to run a separate sound server like fluxa. cheers, dave
