hi Pete,

How can I get a double sided texture? I've tried (backfacecull 0) and
(hint-cull-ccw) - I'm trying to locate the camera inside a sphere with an
Equirectangular image applied as a texture. I'm assuming that the default
light would illuminate this texture even inside the sphere?
you have to invert the normals or do some other tricks to illuminate the inside. check out this thread:
http://lists.pawfal.org/htdig.cgi/fluxus-pawfal.org/2007-November/001167.html

best,
gabor

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