On Tue, 2010-03-02 at 21:50 +0100, Kassen wrote: > Hey Dave! > > > Nope - convex polygons only. Any concave bits will be filled > in. > > > > > I got away with some concave corners; my "shop" model has a > overhanging gallery so the side walls have a concave corner, but there > I got lucky as that was originally a 'triangle-fan anyway.
Triangle fans can be used to do concave polygons, up to a point. > That was in a way bad luck as it made me jump to the conclusion that > this should be possible. Is the kind of thing I was looking for > fundamentally impossible in OpenGL? Nothing's impossible if you cheat :) > The Git version with the PLT fix has been great so far, BTW. > Beautifully stable. Good. So far, same here. cheers, dave
