> > sorry, i could not resist :). > > Well, you really had me. All the more because those more far-fetched ones would be funny to include in Fluxus, exactly because they were far-fetched and have those long names.
This really seemed like a good idea to me. At the very least it would have been in defiance of the corporate perspective on coding. > there are two functions: (build-polyhedron) and (build-polyhedron-edges) > > This looks seriously interesting. I thought it looked quite straightforward until I saw the 2MB+ file (oops!). Couldn't we get a lot of this with some basic shapes to start with and some functions defining permutations? That might not (easily) get us everything but it would be quite elegant syntactically. I think a strategy like that could bring a decent number of these shapes and principles down to a level that would be casual fun again. I'll try some crude experiments when I get the time, just to get a feel for the subject matter. Jokes, I'm still convinced, are only funny when they have some serious component. Yours, Kas.
