Hi all, Another example of using fluxus as a cross platform game engine: http://www.pawfal.org/dave/blog/2010/04/groworld-prototypes-released/
Something I like about this is that all the code, textures and meshes are visible if you hunt around the packages - no big binary blobs to prevent you from poking around and stealing/changing things. Also, the actual cross platform bit only took a morning - figuring out how to do all the searchpaths mainly, with a bit more work these wrinkles should be smoothed away. As it says in the page above, there is a sporadic crash on windows in plant eyes, which works flawlessly in the debugger, so it's going to need a bit more work to hunt down. cheers, dave
