On Mon, 2010-04-26 at 20:45 +0100, George Profenza wrote: > reminds me of Karl Sims > creatures(http://www.youtube.com/watch?v=n9v3HtlzX9w&feature=PlayList&p=15EFA2425E85A1F9&playnext_from=PL&index=95&playnext=2)
Yes, in fact evolution of these structures would be possible. I even have some scheme GP code lying around if anyone is interested... I'd quite like to work more on this, the underlying code is quite nice - I think it points to a higher level way of programming with fluxus. cheers, dave
