well, after banging my head against the wall... it doesn't look like anyone has 
successfully compiled mzscheme on 10.6?

If I try the standard options (compiling MzScheme 4.2.5 from the latest source 
dmg), it compiles but then gets a whole host of ranlib errors when installing:

ranlib: file: libmzscheme.a(unwind.o) has no symbols
...etc

So I try:

./configure --prefix=/Users/evan/cvs/newflx/fluxus/PLT_v4.2.5/src/build/ 
--enable-macprefix --enable-mac64 --enable-sgc --disable-mred 
--enable-sdk=/Developer/SDKs/MacOSX10.5.sdk

And that didn't quite work, because hard-coded into the configure script was 
some compiler flag junk:  -mmacosx-version-min=10.4
That's bad, because 10.4 is pre-64 bit, so it needed to be (from what I could 
gather): -mmacosx-version-min=10.5

Still the same errors.  Searches turning up nothing.  If I look at the output 
form make, I still see mentions of "apple-i386" which is mystifying...

-evan



On 7 Jun 2010, at 10:53, gabor papp wrote:

> evan.raskob [lists] wrote:
>> oh yeah? is mzscheme 64-bit? i didn't realize this was possible, do
>> you know what i need to change to use that framework, besides the
>> bits in the SConstruct, of course?
> i don't have osx 10.6, so i'm not sure, but it's worth a try. i think you 
> just have to replace PLT_MrED with PLT_MzScheme in all SConstruct and 
> SConscript files.
> 
> best,
> gabor
> 

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