well, after banging my head against the wall... it doesn't look like anyone has successfully compiled mzscheme on 10.6?
If I try the standard options (compiling MzScheme 4.2.5 from the latest source dmg), it compiles but then gets a whole host of ranlib errors when installing: ranlib: file: libmzscheme.a(unwind.o) has no symbols ...etc So I try: ./configure --prefix=/Users/evan/cvs/newflx/fluxus/PLT_v4.2.5/src/build/ --enable-macprefix --enable-mac64 --enable-sgc --disable-mred --enable-sdk=/Developer/SDKs/MacOSX10.5.sdk And that didn't quite work, because hard-coded into the configure script was some compiler flag junk: -mmacosx-version-min=10.4 That's bad, because 10.4 is pre-64 bit, so it needed to be (from what I could gather): -mmacosx-version-min=10.5 Still the same errors. Searches turning up nothing. If I look at the output form make, I still see mentions of "apple-i386" which is mystifying... -evan On 7 Jun 2010, at 10:53, gabor papp wrote: > evan.raskob [lists] wrote: >> oh yeah? is mzscheme 64-bit? i didn't realize this was possible, do >> you know what i need to change to use that framework, besides the >> bits in the SConstruct, of course? > i don't have osx 10.6, so i'm not sure, but it's worth a try. i think you > just have to replace PLT_MrED with PLT_MzScheme in all SConstruct and > SConscript files. > > best, > gabor >
