How to make a mapped projection with Fluxus.
I did it with something like pixel->texture and a plane, but is there a better 
way?
i'm not sure what you are trying to do, but i think you need to render your scene into a pixel primitive and map its texture to the 3d model of the environment you want to project on. good example is dave's planetarium module and the planetarium.scm in the example folder that uses it.

I thought about the viewports. Would be possible to make them no rectangular?
i don't think that's possible.

And finally, the big question : How to make a mask to not project on unmapped 
zone?
you either make your environment model not to cover the area you don't want to project on, or you might try a 2d overlay texture, which draws over the unwanted areas with black.

best,
gabor

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