Hey Dave!
> It's due to the origin of the ribbon primitive being behind the screen, > in fact in the middle of the moving bar. Ah! That makes perfect sense. I have no idea why I didn't consider that as that would be quite a important factor in depth-sorting. Whoops :-) > Transparency should always be considered broken with hardware 3D, so > there are always some trade offs involved. > Still, this one also leaves space for creativity as this means that we can now have a "portable hole" by intentionally setting the origin wrong. Thanks for your help, Kas.
