Hi all, Some much needed care and attention for the physics system (on the racket branch atm):
* Crash fix with joints, which are now deleted when one of the objects they are attached to is deleted. * Zero scales in active objects resulted in crashes, this is now fixed. * Removed some duplicated code in Physics.cpp * The physics system does a scenegraph traversal each time a primitive is deleted, making sure all it's children are removed. This means locators can be used as owners of objects in the physics system. This makes lazybots better for livecoding - as bots can now be programmed/built while they are physical, without needing the other bots to be restarted each time. The code for lazybots has moved btw, to here: http://gitorious.org/flotsam/flotsam/trees/master/lazybotz cheers, dave
