> > >> i found a bug that might have caused this. a primitive id was returned > even if the font was not found. this caused a crash when the object was > destroyed on clear. it is fixed in git. thanks for the report. > > That may well be it!
Sorry for the delay, this was a bit of a extensive project, with (list-member) Rob and me developing a game in Fluxus in about a week or so so I wasn't online much. I was using this font for a on-screen counter so I was creating and destroying (build-type) objects once a second. I'll update and check whether this fixes my particular case. If not at least we got another bug out. I hope to post a full report on my experiences with Fluxus game development soon, BTW. Yours, Kas.
