*but* the simple examples still don't work.
the 1st one (animate cube) doesn't animate anything, although I do have
sound coming out of sc (and the cube is drawn).
you can check if everything is right by going to the repl (ctrl+0) and typing (gh 0). every time you do this it should give a different value, and not 0.0 if there's sound input. if the values are always bigger than 1.0, you have a too loud signal, and the cube is always painted white.

running the 1st example from "input" gives me:
reference to undefined identifier: harmonic-number
you should replace harmonic-number with an integer value meaning the harmonic bin you are interested in. it's something between 0 and 15 if you use the default settings.

running the keyboard input example gives me:
reference to undefined identifier: key-pressed
this should not happen. are you sure the minus sign in key-pressed is typed right?

maybe there's something wrong with the fluxus version shipped with
puredyne ?
i don't think so. the puredyne cd has been used in several fluxus workshops in the past. what's more dave is developing fluxus in puredyne if i'm not mistaken.

best,
gabor

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