*but* the simple examples still don't work.
the 1st one (animate cube) doesn't animate anything, although I do have
sound coming out of sc (and the cube is drawn).
you can check if everything is right by going to the repl (ctrl+0) and
typing (gh 0). every time you do this it should give a different value,
and not 0.0 if there's sound input. if the values are always bigger than
1.0, you have a too loud signal, and the cube is always painted white.
running the 1st example from "input" gives me:
reference to undefined identifier: harmonic-number
you should replace harmonic-number with an integer value meaning the
harmonic bin you are interested in. it's something between 0 and 15 if
you use the default settings.
running the keyboard input example gives me:
reference to undefined identifier: key-pressed
this should not happen. are you sure the minus sign in key-pressed is
typed right?
maybe there's something wrong with the fluxus version shipped with
puredyne ?
i don't think so. the puredyne cd has been used in several fluxus
workshops in the past. what's more dave is developing fluxus in puredyne
if i'm not mistaken.
best,
gabor