hi Ted,
thanks for the report.
When I pass a audio reactive (gh) parameter to a function (a scale for
exemple) with a draw-cube, the cube freeze on, I think, the first gh value
catched.
i also see this and i try to look into it.
But when I come back to 'no-stereo, I have a stranger effect like a big fat
blur which can't be deleted.
frame clearing was not reset when switching back to 'no-stereo. it is
now fixed in git. thanks.
We are planning to make a 3D set with this system, that's why I'm asking if
it could be debug or still too experimental.
please try to use it, and let us know if something does not work.
best,
gabor