On Dec 18, 2010, at 8:15 PM, gabor papp wrote:

Actually, that would be great, I wanted to do a project using both in
fluxus. Thanks!
http://mndl.hu/fluxus/fluxus-0.17-1.20101218git.mac_intel.10.5.dmg.zip
you need to install the 32bit version of jackosx.


Thanks - I also got it working on my old 10.5 machine (it does pay to have an extra one of those around!).



The ARToolkit module does compile, by the way.  And, since
openframeworks can do both (I finally have a working example of how
to do it[1]) in 10.6.5, we should be able to get them both working in
fluxus!
it would be great, although as far as i know openframeworks is forced to build in 32-bit even on a 64-bit osx.

Yeah, you're right... I also looked at libcinder and it's the same. Pretty crap, makes you want to switch to linux for good!


Also, is there any Animata support in Fluxus? I'd love to do some
virtual puppetry in fluxus.  If not, I may build some...
that would be great. there's no animata module. i was thinking to make an animata player lib, extracting the code similarly to the processing lib and an use it in an ffgl plugin that could be loaded in fluxus and lots of other programs, but i could not find the time for it yet.

That would be great! What would the ffgl plugin do? Manipulate some vertex data for a 3D object? Do you think it make sense for me to write a parser that reads the .nmt files and creates triangulated shapes out of them using (build-polygons nverts 'triangle-strip) and then iterating through the shape's pdata?


btw, animata probably won't work properly in 10.6 either, at least that's what i have been told. and i probably cannot access a 10.6 computer until middle january to fix it.

I don't know about compiling it (I think that's broken) but it does run on 10.6 just fine.


thanks for the svg reader code!


you're welcome, hope it comes in handy...


Best
Evan

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