Thanks - there seems to be an error with the png I was using the pixel something - I tried it in a simpler sketch because for some reason it wouldn't give me an error message in the longer sketch.
Thanks for the online doc David - it's quite fun to browse trough. now now - lets try to add some osc to that sketch - thanks a lot On Sun, Dec 26, 2010 at 12:59 PM, gabor papp <[email protected]> wrote: >> Thanks - that's really useful to discover all that Fluxus can do - is >> it online ? it reminded me of how I learned processing going trough > > we used to have it online, but i could only find older versions on the > fluxus site: http://www.pawfal.org/fluxus/docs/ > i think it's a good idea to make it up-to-date. dave, could you update it? > >> On another note - can I put texture in a recursive script ? It doesn't >> seems to work, and I suspect that it's because if the load-texture is >> inside the recursion it keeps getting loaded and create an overload ?? > > it should work. (load-texture) caches textures, so if you give the same > filename to it, it returns the cached texture after the first time. > >> I read that the latest update supposed to help with texturing recursive >> script ? > > it's helping with feedback effects. for example, you render a rotating cube, > and you use the rendered image on the cube as a texture. > >> Here is my code so far - taken from basic example - my texture is > > (texture) can be on the top level, since all the objects have the same > textures. the states you make later will inherit the texture and all other > attributes of the top level state. > >> (rotate (vector (* 10 (time)) (time)(* 10 (time)) (time)(* 10 (time)))) > > this rotation vector has 4 elements instead of 3. > > are you sure fluxus can find your texture? > > gabor >
