Clearly it works as intended or within the realms of what is possible, but
it does not work as the documentation implies it should work. A note and a
possible warning could save hours there.
i'm not sure about what the opengl specs say about this. texture size has to be power of 2 on older cards. so 2x2 should work. with npot (non-power-of-two) texture capable cards, i think the specs does not mention any restrictions. most cards support npot textures nowadays. this bug was bothering me as well some time ago, when i found out about this size restriction by experiment. so i'm not really sure if it's an opengl requirement or not.

gabor

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