On Wed, 2011-02-09 at 11:31 +0100, Kassen wrote: > There's also a suggestion that I have; We have samples and > Racket is very good at recursion. So; we could try our hand at > breakbeat cutting (see the whole series of Nick Collins's > papers on the subject). The one thing we are missing is the > ability to play samples with a initial offset for the playback > position and probably a set endpoint. > > > > > If I may; I'd like to return to this for a moment. Back when I was > doing that generative castle I wrote a function that builds walls. If > a wall is under a certain length it builds a plain wall. If it's over > that there is a chance that it will instead build two walls, of > (almost) half the length of the original with a tower in the middle, > then recurse. > > > This works well for fortifications and it works well for Scheme. It > was a moment when I had the feeling that modelling in Scheme (instead > something normal like Blender) made actual sense. So; that got me the > idea that making this "chop it up, then recurse" strategy that Scheme > likes so much should also be fun for audio. > > > Hope that conveys my enthusiasm for this plan.
Would you want onset detection, or just start playing at time X, stop playing at time Y? cheers, dave
