Hey Gabor,
> i believe the transformations somehow affect how the fps counter is > rendered. > > Hopefully, yes, but I do believe that it's more complicated than just the local transform somehow leaking. As noted before you can get Fluxus in a state that makes the display of the fps counter depend on the hidden state of the code so that ctrl+h hides the counter as well. I've been trying to nail that down to a small amount of example code but with no luck so far. Yours, Kas.
