Hey Gabor,

> i believe the transformations somehow affect how the fps counter is
> rendered.
>
>
Hopefully, yes, but I do believe that it's more complicated than just the
local transform somehow leaking. As noted before you can get Fluxus in a
state that makes the display of the fps counter depend on the hidden state
of the code so that ctrl+h hides the counter as well.

I've been trying to nail that down to a small amount of example code but
with no luck so far.

Yours,
Kas.

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