On 4 March 2011 09:23, gabor papp <[email protected]> wrote:

> yes, that is the default install path on osx. the error above was a
> combination of 2 things. first i tried to load "sample.wav", and i presumed
> that fluxa will find it on the material install path as fluxus does with
> textures. it could not, although i think this functionality should work.


I agree. Fluxa does have her own "searchpath" which makes sense because we
will likely want to keep our samples in a different dir from our textures,
but defaults are good for examples and testing.



> the second async loading have worked, no errors. although play-now did not
> play anything for the first time. maybe the sound is loaded a bit later than
> fluxa wanted to play it and it got rejected? if i ran it for the second
> time, since the sample loading are cached, the sound was played.
>
> That sounds like normal Fluxa behaviour. Fluxa is quite gentle with loading
new samples in order to not make that cause glitches in playing sounds.



> so as far as i can tell it more or less works on intel macs, and it's not
> connected with your wav compression error. it might be a ppc thing with
> libsndfile or fluxus.
>
> Likely, yes. And as Fluxa is mostly Dave's own instrument G4/OSX testing
probably didn't have priority. There is some weirdness there anyway, because
libsndfile is cross-platform and works for more file types and variations
than Fluxa does. I'll wait for Dave's word on this, but I can't imagine that
this particular issue has a lot of priority.

Kas.

Reply via email to