Dear list,

I'm a bit proud of myself as I fixed some Fluxa stuff again, slowly coming
to grips with C++.

(klip ) did indeed work after Dave's fix but due to a typo wouldn't actually
modulate with either a float or a node. I fixed that. I also got (distort )
to work, the issue was that it was somehow put in with the effects that take
2 arguments besides the input and (distort ) only takes 1. Having done that
I also implemented node modulation for (distort ) as that was really only a
matter of modeling "MovingDistort" after the "MovingHardClip" function.

I think "MovingDistort" is quite ok as a first C++ function; far more
exciting than -say- "helloWorld". Sounds ok though extreme distortion makes
the sound quite soft, amplitude-wise. I'd propose compensating for that but
stuck to the original algorithm.

I'm calling it a day computer-wise, tomorrow we can talk about getting this
into Git.

Yours,
Kas.

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