CC-ing the list, as I suspect you hit "reply" instead of "reply all" by accident.
I think the library is about datetimes, actually. Check the Slashdot > writeup: > > "date and time parsing/arithmetic/formatting" > > Surely hardly something of worry to livecoders? > > Well, no, not "worry", actually standardisation, probably founded on the "osc" way of looking at time is exactly what we need, I think. But parsing time and arithmetic on is quite relevant, I think. Time is clearly a inherent component in animation and I'd be hard-pressed to come up with a game that lacks some sort of time component. Advanced reasoning about time is something that -as an aside- I find quite pleasant in livecoding. ChucK, my other livecoding language, does a lot with that; it's aware of minutes and seconds etc as well as the duration of a single sample and the user can extend that with concepts like "bar" or "beat". so; minute / beat => float BPM: //readable to both people and the VM = good. That kind of reasoning has it's uses to us too. It'd be nice to get stuff like that, though I realise that Scheme will largely be concerned with formatting time for mathematicians who may be on different calenders and time-zones and might use different notations; that's also cool anyway. > > Going back to lurking, > > Javier > If you prefer :¬) Yours, Kas.
