On 6 October 2011 23:40, sebastian Velasco Sodi <[email protected]>wrote:
> > I have this problem booting fluxus... Can some one explain to me what is > it and how do I solve it. Im pretty new, like this afternoon new in > fluxus...I'm a musician who works with SuperCollider. > Cool, welcome! > > "Welcome to fluxus. > Type(help) for info. > Warning: Can“t do multitexturing (no glActiveTexture or > GELW_ARB_multitexture not set)" > Ah, yes. This refers to the capabilities of your graphics hardware, which in your case doesn't support "multi-texturing". Multi-texturing refers to using multiple textures on a single object, for example covering your model of a house with a texture of bricks, then putting a texture representing a door or window on top of that. I think that the alternate explanation is that Fluxus somehow got compiled with support for this turned off. Yet another possibility is that your hardware can do it and your Fluxus too but that your graphical card's driver somehow got mis-configured. It's not a huge problem; you can certainly have years of fun without any need to use multiple textures. If you are sure the hardware should be capable of such things we can look into the other factors that affect this. To be honest; I do think that support for things like this will be co-related to the speed of the hardware and sorting it out if possible should likely gain you some frames per second. Hope that helps a bit, Yours, Kas.
