Hi Kassen, On 06/01/2012 08:49 AM, Kassen wrote: >> I would suggest chain-sawing the above variables and posting your results! >> > Ok, not today though as I need a working Fluxa this evening :-)
Hope it went well! > BTW, I read a article about coding for realtime systems and > difficulties there and it struck me that if you'd follow those > guidelines stubornly, regardless of how exotic the design you'd end up > with or what is "normal" for audio languages or synths you would end > up with something quite close to FLuxa. Is there any merrit to the > theory that that would be exactly what you did? Not really that thought out, but after writing some modular soft synths and then looking closely at supercollider, I wondered if it was possible to remove all statefulness and make an immutable synth engine. An then, a couple of weeks ago at the supercollider symposium, James McCartney's wish list was based all around removing state - so I definitely feel its an interesting direction to work on. cheers, dave
