On Sun, Oct 07, 2012 at 12:14:58PM +0100, David Griffiths wrote: > Hi all, > > I've just committed some initial work on temporal recursion for fluxa - > more details and some recordings here: > http://www.pawfal.org/dave/blog/2012/10/temporal-recursion/
I was excited to read that. I also notice it is now meant particularly for Fluxa, but i could also see applications in visuals, or at least in games. For that kind of thing I am still dreaming of a third way of drawing, next to "build" and "draw" (in my head it has been called "paint" for lack of a better word). Such objects would be put on the screen at a certain moment, then stay there for a bit and leaving/fading on their own, but without using blur on the whole scene. Does such a thing make sense to anyone else? I wonder whether this a universal sort of thing or more something that belongs in a single library or performance. Yours, Kas.
