On Wed, Nov 07, 2012 at 03:00:39PM +0000, David Griffiths wrote: > Hi all, > > I've pushed some more changes to fluxa, work on the temporal recursion, > but also a big fix for the internals of the sound engine.
Awesome! > Anyway, it's now possible to have much more complex synth graphs playing > faster music! Would that mean I can stop searching the node-cycling stuff I have been at for 2 days now? I had some cases where fairly fast but not overly complex music would consistently drop some notes (say a highhat every 2 bars) in ways that did not seem affected by max-synths and did not seem to stem from proper node-cycling. It sounds like what you did now might explain what I saw; I went up and down the graph and cycling and after I figured out how it works I had to consider that it was either fine or there was some very obscure bug. My plan was to go into debug-printing mode tonight. If so I'm going on to "unversalise" my scales stuff and push that in, then pitch it to you as "proper behaviour". Yours, Kas.
