Am 05.02.2013 um 08:04 schrieb gabor papp: > the other trick is to use (poly-convert-to-indexed), which removes the > duplicate vertices from the object. because of this, it might also > affect normals and shading. for some reason, it does not work with > bot.obj, maybe its vertex positions are not perfectly aligned.
Oh my! I tried to fix it using (poly-convert-to-indexed), but only with the bot.obj and since it did not work I thought I was missing some essential concept. With our own .obj files it works as expected. Great! best, -rolf
