On Wed, Aug 07, 2013 at 11:46:44PM -0400, Dan Wilcox wrote: > It dosen't depend on GL 3+, it only supports it. You can create GL 2 > contexts if you want, you're just not going to be able to take > advantage of newer hardware stuff.
Ah, yes. I re-read this; https://en.wikipedia.org/wiki/GLFW And indeed "The current release of GLFW supports OpenGL 3.0 and higher." needn't imply a lack of support for older versions. I'm also not going to be too harsh on myself for reading it in that way ;-). > > The clipboard code is in 2 functions with platform specific > implementations which could be reused, but why reinvent the wheel. > We've moved OpenFrameworks to GLFW on the desktop in the new version > and it seems to be going well so far. Yes, I agree. It's not so clear to me why this library would also include those parts but but those are indeed parts that we could use and being lazy is a programmer's virtue. I'd personally be quite happy with joystick support; it's one of the things I have been lusting after. Doesn't sound like a half bad idea then. I wonder how Dave and Gabor feel about it. Yours, Kas.
