If he did write a formula, it's no longer in the Homebrew repos. They move pretty quickly there and if something is orphaned or broken and without a maintainer, it's gone.
How can I test FFGL is working in 64 bit? Like everything else on OSX, it *has* to at this point. enohp ym morf tnes -------------- Dan Wilcox danomatika.com robotcowboy.com On Nov 23, 2013, at 7:07 AM, gabor papp <[email protected]> wrote: > Hi, > > Thanks for this. Have you tried the homebrew formula added by Jan Berkel > a while ago? I saw you deleted the instructions from the README. Have > you had issues with it? > >> I pushed this to my fluxus mirror on Github: >> https://github.com/danomatika/fluxus/commit/4c39d237e28f9db443caa6679c46190c7617694c >> >> What's the best way to forward it to you guys? A patch? > From the github commit, we can get a patch, thanks. > > I haven't updated to 10.9 yet, but your patch works on 10.8. I try to > look into it in 10.9 soon. > > The only reason of the forced 32-bit mode I think is FFGL, as far as I > know, which should be fixed to work in 64-bit. So simply changing the > build architecture is not enough, I'm afraid. Because all FFGL code will > crash then. > > Gabor >
