Thanks Jason for the info.

I'd say it will be good.  I'm updating an FME 2004 translation.  
There's been a lot of changes since then and the workspace can 
really be tightened up and made more manageable.  

--- In [email protected], "Jason Birch" <[EMAIL PROTECTED]> wrote:
>
> Iteration is very cool.  They've also recently added support for
> unpublished inputs.  This means that you can have a public input, 
where
> setup is done, and then some form of recursive iteration to private
> inputs within the custom transformer.
> 
> You could use this for doing cool things like (in conjunction with 
a
> TopologyBuilder) generating a Strahler Stream Order value for all 
of the
> streams in your watershed.  I remember having to do this in 
FoxPro; FME
> is much more fun.
> 
> Jason
> 
> 
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of
> annettefarrell
> Sent: Monday, March 20, 2006 03:03
> To: [email protected]
> Subject: [fme] Re: Building a legend frame
> 
> Thanks Dave,
> 
> That's it.  I didn't realise that you could publish additional
> parameters for the custom transformer.  Merging 3 transformers 
only gave
> me parameters for one of the transformers by default.
> Adding the parameter in the custom transformer is exactly what I'm
> looking for.
> 
> I see that in the current beta release the use of iteration has 
been
> added.  I'd like to have a look at this when the beta supports
> concurrent licenses.
> 
> Thanks again,
> 
> Annette
>









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