Hi

It is some quite tricky quistiosn this weekend but , as alvays, tcl is the 
answer

with tcl it is quite simpel to convert the geoemtry into perfect rectangels, 
take a look at my chess program from the user conferance - 
http://www.safe.com/company/fmeuc2006/index.php - to see how you can 
manipulate geoemtrys with tcl

the problem is to determin the centerpoint, size, and rotation but again 
with tcl you can probbaly calculate som values

Peter


>From: "mark2atsafe" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: [fme] Re: Bright ideas required
>Date: Fri, 02 Feb 2007 20:56:41 -0000
>
>Hi Roland,
>I'll have a think... but in general Smoother transformers keep all the
>existing points and just re-arrange them into a nicer position. The
>generalizer is the one that will remove points. LineGeneralizer
>appears to give you more options than AreaGeneralizer; the Deveau
>algorithm looking the better one to try (the help states it removes
>points that don't add to the overall shape). Having said that it
>appears to be more useful for removing spikes than point thinning.
>
>If you're determined to create your own cleaner then my lateral
>thinking is...
>
>1) Drop the feature into points (Chopper)
>2) Calculate the angle at each point
>3) If the angle is 180 degrees (+/- a degree or two) then you know it
>is a mid-line coordinate and you can ignore it (Tester)
>4) Rebuild the feature from remaining points (PointConnector)
>
>Dmitri's PolylineAnalyzer transformer on fmepedia should help to
>calculate angles and bearings making the job way simpler.
>
>http://www.fmepedia.com/index.php/PolylineAnalyzer
>
>Hope this helps
>
>Mark
>
>Mark Ireland, Senior Product Specialist
>Safe Software Inc. Surrey, BC, CANADA
>[EMAIL PROTECTED] http://www.safe.com
>Solutions for Spatial Data Translation, Distribution and Access
>
>--- In [email protected], "Roland Martin" <[EMAIL PROTECTED]> wrote:
> >
> > Hi everyone,
> >
> > This is a bit of a tricky one...
> >
> > I need to convert some buildings (9-10 vertices apiece) to perfect
> > rectangles (in FME terms, 5 vertices), with 90 degree (or as near as
>makes
> > no odds) corners. I will then need to extract the vertices, but that
>I can
> > do... Any ideas?
> >
> > Unfortunately all the corners on the buildings are pretty much 90
>degrees,
> > so all the simplifying procedures seem to be fairly indiscriminate about
> > which vertices to remove. I'm not overly familiar with what the
>different
> > tools (AreaGeneralizer; AreaSmoother; etc.) do, and what affect the
>specific
> > settings have, so I may have missed something here...
> >
> > Alternatively I'm going down the traditional FME "lateral thinking"
>route,
> > and contemplating the following:
> > - Run house through CentreLineReplacer
> > - Duplicate centreline, and rotate by 180 degrees or some such
> >
> > Trouble is, if the building isn't exactly square I don't think this will
> > work.
> >
> > Or... maybe do something with a BoundingBoxReplacer? Except they
>don't all
> > face North!
> >
> > The obvious question is where the rectangle should fall - fully
>inside the
> > building; fully outside; or somewhere inbetween? Probably ideally
>somewhere
> > inbetween... Most of the buildings have three straight edges and one
>with
> > indentations, but some of them are more complex shapes.
> >
> > Maybe I should pack it all in, and digitise them instead!!!
> >
> > Does anyone have any bright ideas? Any help would be gratefully
>received!
> >
> > Cheers,
> > Roland.
> >
>
>

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For insights into what's up at Safe Software and what's on the development 
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Safe Software has also made slides available that outline enhancements planned 
for FME 2007. The slides are from the "Road Ahead" presentation given on Day 2 
of the FME Worldwide Users Conference. To view these slides, visit 
www.safe.com/2006uc.

 
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