'dyn-wedge = 0' should get rid of the wedges. Setting dyn-range and dynsym-range to those values should give you the output you want. However, my debug-enabled build is catching a problem with the dynamics that I need to fix (this might be why you're not getting the output you expect, I have to look at the problem more closely).
On 01/09/2012 06:35 AM, Peter O'Doherty wrote: > Hi, > I have two questions: > > I want to map the numbers in the range 0.1 - 1.0 (steps of 0.1) to the > dynamic values pppp - ffff. Is the code below the best way to do it? > > And, is there a way to switch off cresc/ dim? Adjacent values (as in the > example) have a cresc or dim added. I just want the discrete dynamics. > > Many thanks, > Peter > > dyns = yes > init-tempo = 60 > dyn-range = (0.1 1.0) > dynsym-range = (pppp ffff) > > time + duration 1 pitch 60 [>] dyn 0.1 ; > time + duration 1 pitch 61 dyn 0.2; > time + duration 1 pitch 62 dyn 0.3 ; > time + duration 1 pitch 63 dyn 0.4; > time + duration 1 pitch 64 dyn 0.5; > time + duration 1 pitch 65 dyn 0.6; > time + duration 1 pitch 66 dyn 0.7; > time + duration 1 pitch 67 dyn 0.8; > time + duration 1 pitch 68 dyn 0.9; > time + duration 1 pitch 69 dyn 1.0; > ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ fomus-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/fomus-user
