'dyn-wedge = 0' should get rid of the wedges.  Setting dyn-range and
dynsym-range to those values should give you the output you want. 
However, my debug-enabled build is catching a problem with the dynamics
that I need to fix (this might be why you're not getting the output you
expect, I have to look at the problem more closely).

On 01/09/2012 06:35 AM, Peter O'Doherty wrote:
> Hi,
> I have two questions:
>
> I want to map the numbers in the range 0.1 - 1.0 (steps of 0.1) to the 
> dynamic values pppp - ffff. Is the code below the best way to do it?
>
> And, is there a way to switch off cresc/ dim? Adjacent values (as in the 
> example) have a cresc or dim added. I just want the discrete dynamics.
>
> Many thanks,
> Peter
>
> dyns = yes
> init-tempo = 60
> dyn-range = (0.1 1.0)
> dynsym-range = (pppp ffff)
>
>   time +  duration 1 pitch 60 [>] dyn 0.1 ;
>   time +  duration 1 pitch 61 dyn 0.2;
>   time +  duration 1 pitch 62 dyn 0.3 ;
>   time +  duration 1 pitch 63 dyn 0.4;
>   time +  duration 1 pitch 64 dyn 0.5;
>   time +  duration 1 pitch 65 dyn 0.6;
>   time +  duration 1 pitch 66 dyn 0.7;
>   time +  duration 1 pitch 67 dyn 0.8;
>   time +  duration 1 pitch 68 dyn 0.9;
>   time +  duration 1 pitch 69 dyn 1.0;
>

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