Tim Molderez wrote:
Hi Juan,

Those samples look quite amazing! At first I found it a little hard to believe that current anti-aliasing (AA) techniques looked so poorly, so I took a quick look at the aliasing in a bunch of different programs: First, I opened your sample .svg picture of a tiger in Firefox, Illustrator CS4, Adobe Reader 9 and Corel Paint Shop Pro X; none of them seem to come close to your Morphic 3 solution. However, to my knowledge, none of these programs are hardware-accelerated, meaning the CPU is doing all the hard work. I wanted to see whether my graphics card could do any better, so I booted up a couple of games (Crysis and Supreme Commander :) ). You can still see some aliasing at 2x and 4x supersampling AA, but once you crank it up to 8x or higher, there is very little aliasing left, if anything at all. The same goes for the two 3D modeling tools I've tried (3ds Max 2010 and Blender 2.49b), which are hardware-accelerated as well. I don't know much about anti-aliasing (well, pretty much nothing until after I read your e-mail :) ), but I don't think these results are very surprising: You just use the GPU's immense horsepower to supersample your image at such a high resolution until you surpass, or come close to, the image's Nyquist frequency.

Hehehe. I'm not using super sampling. And I'm not running on the GPU!


For this reason, I'm mainly interested in how Morphic 3 compares to current AA techniques performance-wise. I think all graphics-related tasks, not just 3D rendering tasks, will be handled by the GPU in the (hopefully) near-future anyway. (As an example of this future direction, Photoshop already supports hardware acceleration as of version CS4.) However, even with all of the GPU's power, rendering images at 8x supersampling or higher is an immense performance-drain, so it would be very nice if Morphic 3's AA has much better performance.

Yes, it will have much higher performance to 8x super sampling.

If so, it would be even better if Morphic 3 eventually catches the industry's attention, because I started paying attention to the aliasing in every image I see since I saw your samples and it's becoming quite bothersome. :)

Yes! The same happens to me after so much time looking at my experiments!


Cheers,
 Tim Molderez

PS: To demonstrate how powerful a GPU really is, the image processing research lab at our university has turned a plain old desktop computer into a full-blown supercomputer by simply throwing in 4 graphics cards: http://fastra.ua.ac.be I'm just mentioning it because their demonstration video is such a fun watch. :)

Cool!

Cheers,
Juan Vuletich



At 2/06 16:15, Juan Vuletich wrote:
Hi Folks,

I am developing a novel way to do anti aliased 2d graphics that breaks away from pixel coverage and super sampling, while being simpler and providing higher quality. Please take a look at http:www.jvuletich.org , especially at the samples.

I believe this work fits nicely in the FONC project, as a Nile implementation of it would yield better quality results than Gezira.

Comments welcome.

Cheers,
Juan Vuletich



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