Cut it down to what I'm responding too, and inline. On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart <[email protected]> wrote:
> > > Despite its commercial nature Minecraft seems very open and easy to adapt. > Interestingly this implementation does a lot more to show that Java is "fast > enough" for real-time 3D environments than Croquet was able to with Squeak. > Croquet always felt awkward to me, partly it was performance, but it was > also because some of the primitives were too primitive. > Have you checked out OpenQwaq? Runs on Cog. I have a feeling if I ran the server on a different computer, rather than in VMWare on the same modest hardware, performance would be a non-issue unless I allowed extremely complex meshes or high-rez textures in. It's even totally acceptable and usable even the way I'm currently running it, which is in a relatively resource starved way. It chunks just a wee bit from time to time. I've been really impressed with the performance so far. It would not, in any previous year, have occurred to me to run an application that rendered 3D graphics alongside an application that virtualized a big old enterprise operating system at the same time on the same machine, but here I am doing it:) > Regards, > Steve > > _______________________________________________ > fonc mailing list > [email protected] > http://vpri.org/mailman/listinfo/fonc > > -- Casey Ransberger
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