Cut it down to what I'm responding too, and inline.

On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart <[email protected]> wrote:

>
>
> Despite its commercial nature Minecraft seems very open and easy to adapt.
> Interestingly this implementation does a lot more to show that Java is "fast
> enough" for real-time 3D environments than Croquet was able to with Squeak.
> Croquet always felt awkward to me, partly it was performance, but it was
> also because some of the primitives were too primitive.
>

Have you checked out OpenQwaq? Runs on Cog. I have a feeling if I ran the
server on a different computer, rather than in VMWare on the same modest
hardware, performance would be a non-issue unless I allowed extremely
complex meshes or high-rez textures in. It's even totally acceptable and
usable even the way I'm currently running it, which is in a relatively
resource starved way. It chunks just a wee bit from time to time. I've been
really impressed with the performance so far. It would not, in any previous
year, have occurred to me to run an application that rendered 3D graphics
alongside an application that virtualized a big old enterprise operating
system at the same time on the same machine, but here I am doing it:)


> Regards,
> Steve
>
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>
>


-- 
Casey Ransberger
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