On 23/01/2012, at 4:17 PM, BGB wrote:

> as opposed to either manually placing samples on a timeline (like in Audacity 
> or similar), or the stream of note-on/note-off pulses and delays used by 
> MIDI, an alternate idea comes up:
> one has a number of delayed relative "events", which are in-turn piped 
> through any number of filters.
> 
> then one can procedurally issue commands of the form "in N seconds from now, 
> do this", with commands being relative to a base-time (and the ability to 
> adjust the base-time based either on a constant value or how long it would 
> take a certain "expression" to finish playing).
> 
> likewise, expressions/events can be piped through filters.
> filters could either apply a given effect (add echo or reverb, ...), or could 
> be structural (such as to repeat or loop a sequence, potentially 
> indefinitely), or possibly sounds could be entirely simulated (various 
> waveform patterns, such as sine, box, and triangle, ...).

Heya,

Yeah, I've had that idea for a while - although a more comprehensive one (I 
write music). Take a look at what Apple did to their own product Final Cut 
Pro... to turn it into Final Cut Pro X, and notice that there are rumors 
surrounding Logic Pro X, and I'm pretty sure you'll see that this idea is where 
Apple will most likely go when they release Logic Pro X.

In Final Cut Pro, they call it their "magic timeline".

By the way, what you're describing CAN be done with Ableton Live without much 
trouble... also Ableton Live has the ability to use Max for Live, which is 
Cycling 74's excellent Max/MSP product inlined into a Live instrument (what 
you're calling various waveform patterns). It's sine, square/pulse and triangle 
by the way, not "box"... and we also can use all sorts of other waveforms... 
generated or sampled...

Julian
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