Steven Robertson wrote:
On Tue, Apr 3, 2012 at 7:23 AM, Tom Novelli<[email protected]> wrote:
Even if there does turn out to be a simple and general way to do parallel
programming, there'll always be tradeoffs weighing against it - energy usage
and design complexity, to name two obvious ones.
To design complexity: you have to be kidding. For huge classes of problems -
anything that's remotely transactional or event driven, simulation, gaming come
to mind immediately - it's far easier to conceptualize as spawning a process
than trying to serialize things. The stumbling block has always been context
switching overhead. That problem goes away as your hardware becomes massively
parallel.
Miles Fidelman
--
In theory, there is no difference between theory and practice.
In practice, there is. .... Yogi Berra
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