Multiple cursors...like having one cursor at the beginning of a line and
moving that cursor to the next line etc.   Then if the doc was a flat file,
have two cursors which are at columns 5 and 9 relative to the first cursor
and row 0 relative to the first cursor--this defines a selection which can
be copied.  Then write a loop that processes every row, essentially moving
the selection down the column of text.  You could have multiple selected
text regions in the document.
On Aug 29, 2013 5:47 PM, "David Barbour" <[email protected]> wrote:

> [fwd to fonc]
>
> Use of tree zippers to model multi-media documents in the type system is
> an interesting possibility. It seems obvious in hindsight, but I had been
> focusing on other problem spaces.
>
> Hmm. I wonder if it might be intuitive to place the doc as an object on
> the stack, then use the stack for the up/down (inclusion/extrusion) zipper
> ops, allowing ops on sub-docs, as opposed to always keeping the full tree
> as the top stack item. OTOH, either approach would be limited to one
> cursor.
>
> What are you envisioning when you say "multiple cursors"? I can't think
> how to do that without picking the doc apart and essentially modeling
> hyperlinks (I.e. putting different divs on different named stacks so I can
> have a different cursor in each div, then using a logical href to docs on
> other stacks). This might or might not fit what you're imagining.
>
> (I can easily model full multi-stack environments as first-class types.
> This might also be a favorable approach to representing docs.)
>
> Model transform by example sounds like something this design could be very
> good for. Actually, I was imagining some of Bret Victor's drawing examples
> (where it builds a procedure) would also be a good fit.
>
> My language has a name: Awelon.  But thanks for offering the name of your
> old project. :)
>
>
> On Aug 29, 2013 2:11 PM, "John Carlson" <[email protected]> wrote:
>
>> I was suggesting MOOSE as a working name for your project.
>>
>> I used to keep a list of features for MOOSE that I wanted to develop.
>> MOOSE (future) was the next step beyond TWB/TE (now) that never got
>> funded.  TWB was single threaded for the most part.  I have done some work
>> on creating multiple recorder desktop objects. MOOSE would have had a way
>> to create new desktop objects as types, instead of creating them in C++.
>> There would have been way to create aggregate desktop objects, either as
>> lists or maps.  I would have provided better navigation for Forms, which
>> are essentially used for XML  and EDI/X12.  One thing I recall wanting to
>> add was some kind of parser for desktop objects in addition to text file
>> parsers and C++ persistent object parsers.
>>
>> RPN was only for the calculator.  The other stack that we had was the
>> undo stack for reversible debugging.
>>
>> I believe an extension to VIPR was to add object visualization to the
>> pipeline.  The reason I pointed you at VIPR is that the programmer model is
>> similar to ours.
>>
>> I found that document was the best implementation I had of of tree
>> zipper.  You could focus the activity anywhere in the document.  I tried to
>> do form as a tree zipper, but limited movement made it difficult to use.  I
>> ruined a demo by focusing on the form too much.  At one point, I could kind
>> of drag the icon on the form to the document and produce a text document
>> from the form (and vica versa).  I think I also worked on dragging the
>> recorder icon to the document.   This would have converted the iconic
>> representation to the C++ representation.
>>
>> All the MOOSE extensions after TWB/TE left production were rather
>> experimental in nature.
>>
>> I suggest you might use a multimedia document as the visualization of
>> your tree zipper.  Then have multiple cursors which might rely on each
>> other to manipulate the tree.
>>
>> Check out end-user programming and model transformation by demonstration
>> for more recent ideas.
>>  On Aug 29, 2013 2:37 AM, "David Barbour" <[email protected]> wrote:
>>
>>>
>>> On Wed, Aug 28, 2013 at 5:57 PM, John Carlson <[email protected]>wrote:
>>>
>>>> Multi-threaded Object-Oriented Stack Environment ... MOOSE for short.
>>>
>>>
>>> Would you mind pointing me to some documentation? I found your document
>>> on "A Visual Language for Data Mapping" but it doesn't discuss MOOSE. From
>>> the intro thread, my best guess is that you added objects to and arrays to
>>> your RPN language? But I'm not sure how the multi-threading is involved.
>>>
>>>
>>>> Also check out VIPR from Wayne Citrin and friends at UC Boulder. Also
>>>> check out AgentSheets, AgentCubes and XMLisp while you are at it.  Not far
>>>> from SimCity and friends. Also looking at videos from unreal kismet may be
>>>> helpful if you haven't already seen them.
>>>
>>>
>>> I've now checked these out.  I am curious what led you to recommend
>>> them.
>>>
>>> To clarify, my interest in visual programming is about finding a way to
>>> unify HCI with programming and vice versa. To make the 'programmer-model' a
>>> formal part of the 'program' is, I now believe, the most promising step in
>>> that direction after live programming. As I described (but did not clarify)
>>> this enables the IDE to be very thin, primarily a way of rendering a
>>> program and extending it. The bulk of the logic of the IDE, potentially
>>> even the menu systems, is shifted into the program itself.
>>>
>>> (While I am interested in game development, my mention of it was
>>> intended more as a declaration of expressiveness than a purpose.)
>>>
>>> Croquet - with its pervasively hackable user environment - is much
>>> closer to what I'm looking for than AgentCubes. But even Croquet still has
>>> a strong separation between 'interacting with objects' and 'programming'.
>>>
>>> Other impressions:
>>>
>>> VIPR - Visual Imperative PRogramming - seems to be exploring visual
>>> representations. I was confused that they did not address acquisition or
>>> assignment of data - those would be the most important edges in data-flow
>>> systems. But I guess VIPR is more a control-flow model than a data-flow.
>>> One good point. made repeatedly in the VIPR papers is that we need to avoid
>>> "edges" because they create complexity that is difficult to comprehend,
>>> especially as we zoom away from the graph.
>>>
>>> I do like that Kismet is making reactive computation accessible and
>>> useful to a couple million people.
>>>
>>>
>>>
>>>>
>>>> I think you should replace stack with collection
>>>>
>>>
>>> I could model a number of different collections, within the limit that
>>> it be constructed of products (pairs) to fit the 
>>> arrowized<http://en.wikipedia.org/wiki/Arrow_(computer_science)>semantics. 
>>> So far I've modeled:
>>>
>>> * one stack (operate only near top - take, put, roll; no navigation)
>>> * list zippers (navigational interface in one dimension: stepLeft,
>>> stepRight)
>>> * tree zipper (two-dimensional navigation in a tree; up, down, left,
>>> right)
>>> * list zipper of stacks (stepLeft, stepRight, take, put, roll)
>>> * named stacks via metaprogramming (ad-hoc navigation: "foo" goto)
>>>
>>> The tree-zipper is the most expressive I can achieve without
>>> metaprogramming.
>>>
>>> The more expressive collections, however, are not necessarily "good".
>>> After building the tree zipper, I couldn't figure out how I wanted to use
>>> it. Same for the list zipper, though the 'hand' concept serves a similar
>>> role (take and put instead of stepLeft and stepRight). For a list of
>>> anonymous stacks: I tend to stick around on one stack for a while, and
>>> forget the relative positions of other stacks. That's why I eventually went
>>> for named stacks.
>>>
>>>
>>>>
>>>> Have you considered controlling stacks, program counters and iterators
>>>> from the same basic metaphor? We used recorder buttons. Forward, Reverse,
>>>> Stop, Fast Forward, and Fast Reverse.  Then undo (delete previous
>>>> operation) and delete next operation. [..] You'd probably want to add copy
>>>> and paste as well. [..] Along with the recorder metaphor we added
>>>> breakpoints which worked travelling in either direction in the code.
>>>
>>>
>>> My language doesn't have runtime stacks, program counters, or iterators.
>>> But I've mentioned viewing and animating parts of the compile-time history.
>>>
>>>
>>>>
>>>
>>> I know you can make a recipe maker with a recipe,  but who decides what
>>>> a recipe makes?
>>>
>>>
>>> Another recipe maker; you need to bootstrap.
>>>
>>>
>>>
>>> Can you make more than one type of thing at the same time?  Can a human
>>>> make more than one type of thing at the same time?  Or a robot?
>>>
>>>
>>> Living humans are always making more than one type of thing at a time. I
>>> mean, unless you discount 'perspiration' and 'CO2' and 'heat' and 'sound'
>>> and a bunch of other products I don't care to mention. I imagine the same
>>> could be said for robots.  ;)
>>>
>>> Humans can do a lot once it's shifted into their subconscious thoughts.
>>> But their eye focus is about the size of a dime at arms length, and they
>>> aren't very good at consciously focusing on more than one problem at a
>>> time. Robots, however, are only limited by their mobility, sensors,
>>> actuators, processors, programming, and resources. Okay... that's a lot of
>>> limits. But if you had the funds and the time and the skills, you could
>>> build a robot that can make more than one thing at a time.
>>>
>>>
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