Essentially a problem oriented window is what you want. In something like Lively Kernel, this becomes a problem oriented widget. On Oct 31, 2013 10:30 AM, "Casey Ransberger" <casey.obrie...@gmail.com> wrote:
> A fun, but maybe idealistic idea: an "application" of a computer should > just be what one decides to do with it at the time. > > I've been wondering how I might best switch between "tasks" (or really > things that aren't tasks too, like toys and documentaries and symphonies) > in a world that does away with most of the application level modality that > we got with the first Mac. > > The dominant way of doing this with apps usually looks like either the OS > X dock or the Windows 95 taskbar. But if I wanted less shrink wrap and more > interoperability between the virtual things I'm interacting with on a > computer, without forcing me to "multitask" (read: do more than one thing > at once very badly,) what's my best possible interaction language look like? > > I would love to know if these tools came from some interesting research > once upon a time. I'd be grateful for any references that can be shared. > I'm also interested in hearing any wild ideas that folks might have, or > great ideas that fell by the wayside way back when. > > Out of curiosity, how does one change one's "mood" when interacting with > Frank? > > Casey > _______________________________________________ > fonc mailing list > fonc@vpri.org > http://vpri.org/mailman/listinfo/fonc >
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