On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists) <[email protected]>
wrote:
> Stochastic sampling (1) is a method for trading aliasing for noise. Result
> are neither alias free nor noise free. But it allows using Ray Tracing and
> related techniques, and that is great for photorealistic rendering of 3D
> stuff. This the kinds of problems Pixar works on.
I’m actually curious to understand the distinction here between aliasing from
rays sampling the 3d scene (geometry intersection, texture UV mapping, env
lighting etc) and how that’s different from sampling a continuous function to
figure out pixel coverage.
shawn
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