Could you clarify something for me please. As I understood it, the Java2D stuff assumes a normalized unit of measurement of 1pt = 1/72 inch. It provides float and double versions of the graphical objects, like Rectangle2D.Double and Rectangle2D.Float. The GraphicsDevice objects within the GraphicsEnvironment then transform measurements in the normalized form into device units. It is this normalization that allows for the predictable representation of of graphics objects on different output media.

So far, so good?

Was it your intention that the SVGGraphics2d environment provide such functionality? Is this still the case?

Peter B. West <>

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