On 20.01.2005 19:37:06 Glen Mazza wrote: > --- Jeremias Maerki <[EMAIL PROTECTED]> wrote: > > > > Team, > > > > I'm going to implement background images as one of > > my next steps. > > Good. > > > I > > found that even in 1.1 WD there's no way to scale > > the background image. > > Jeremias, please do another scan first of the 1.1 > document--thankfully it's all in one HTML file--search > for both "scale" and "scaling" throughout to (1) make > sure that is the case (there appear to be some new > properties and even formatting objects related to > scaling), and (2) to see if there is any scaling logic > that you're contemplating that may be applicable in > other areas as well.
Thanks for the tip. The scan turned up empty. All scaling enhancements seem to apply to external-graphic only. > Next, you may wish to check the AntennaHouse and > RenderX extension element/attribute list. There may > be something you can learn there about background > scaling, also when you send emails to the xsl-editors > list saying "[insert commercial company here] already > does this", etc., it will carry more weight. I've seen the RenderX extensions. It's really surprising that RenderX didn't manage to bring that in, yet. > > Should we skip that or should we define our own > > properties? > > I don't care either way. Although I don't understand > why the specification doesn't already handle > background image scaling. Something is rotten in the > State of Denmark here--this would seem to be a common > need. > > > > Maybe Glen > > wants to talk to the WG about that. > > > > Would be delighted. But imaging issues are beyond my > scope, and it's about time the WG learn more about you > as well. Please do so, also mention that you're from > FOP as well please. (Not that you need my > permission.) > > (This is gonna be great--with both of us sending > comments to the W3C, we can use a good-cop/bad-cop > technique to persuade them. Guess which role I want > to play? ;) LOL! I'll try to write something, but I guess I have some other priorities first. I'll probably also skip these scaling things for now. This can be added later. My enhancement to parse the bitmap resolution might also help a bit in the meantime. Jeremias Maerki