> -----Original Message-----
> From: Jeremias Maerki [mailto:[EMAIL PROTECTED]
> It was no distraction. We'll have to look at this as soon as we decided
> on how to attack tables. Your ideas come in shortly after that. I'm not
> discarding what you bring in. It's only about priorities.
Just so we don't create any misunderstanding: that was exactly how I
The background of my ravings is probably more inspired by the 'known
problems' (i.e. memory issues) with tables in FOP 0.20.5. The key difficulty
being that 'a block is a block' where 'a table is always at _least_ a table,
a column, a body, a row and a cell'.
Anyway, it helps a great deal to try and explain this to someone other than
myself. It certainly gave me a clearer view on what exactly I was trying to
achieve. I guess many of you know the feeling... :-)
Thanks for listening/reading/commenting!