Excuse my ignorance here, but why do any changes to trunk affect 1.1RC*? The 1.1 branch has already been defined and voted upon, I don't see how any changes to trunk would affect it? I'm not very familiar with the FOPs releasing process so do excuse me.
Mehdi On 2 July 2012 13:42, Pascal Sancho <psancho....@gmail.com> wrote: > Mehdi, > > I speak about post 1.1RC1. > Your merge will be against the trunk. > What about the 1.1RC2 or 1.1 final? > In the current usage, *all* FOP releases are tagged directly from > trunk (via a branch that is only to set FOP version and lib > dependencies). > So, every further RC or final releases are planed to be ma > 2012/7/2 mehdi houshmand <med1...@gmail.com>: > > Hi Pascal, > > > > I won't be merging this into anything other than trunk. Sorry, maybe I > > should have made that more explicit. > > > > Mehdi > > > > > > On 2 July 2012 12:32, Pascal Sancho <psancho....@gmail.com> wrote: > >> > >> Hi, > >> > >> +1 for merging it to trunk. > >> > >> That said, I'm a little puzzled with the release process. > >> In my mind, a RC should come before a production release, freezing all > >> features. > >> Only bugfix should be permitted on RC. > >> Adding new feature to RC2 is a precedent that allows to add a new > >> feature after each RC, witch need to release a new... RC, etc. > >> I humbly suggest that the release process start with a 1.1 branch, > >> from witch RCx and final release will be tagged, that should allow to > >> continue merging branches onto trunk without any interaction on branch > >> release. > >> WDYT? > >> > >> 2012/7/2 Chris Bowditch <bowditch_ch...@hotmail.com>: > >> > On 26/06/2012 15:39, mehdi houshmand wrote: > >> >> > >> >> Sorry, added "[VOTE]" to subject line... My bad > >> > > >> > > >> > +1 from me. Good work Mehdi and Pete. > >> > > >> > Chris > >> > > >> > > >> >> > >> >> On 26 June 2012 15:38, mehdi houshmand <med1...@gmail.com > >> >> <mailto:med1...@gmail.com>> wrote: > >> >> > >> >> Hi All, > >> >> > >> >> I think we've got to the stage in the URI unification branch > where > >> >> it's ready to be merged into trunk (not into 1.1RC1). I know > there > >> >> have been proponents against the inclusion of this feature and/or > >> >> those who are concerned the wider implications as it means FOP > has > >> >> fewer contingency methods when attempting file access. I'll try > >> >> and explain how we've addressed those concerns as well as some of > >> >> the code improvements we've made. > >> >> > >> >> - Syntactic URI fall-back mechanisms - if a URI is syntactically > >> >> erroneous i.e. contains white-space, "\" instead of "/", we do > >> >> some validation on to mitigate some of the common mistakes. > >> >> However, we don't allow for falling back to 'new File(".")' or > >> >> "new URL(...).openStream()" since these can obviously cause > >> >> clashes in a highly parallelised multi-tenant environment. > >> >> > >> >> - Single FOP conf parse - Previously the renderer specific > regions > >> >> of the FOP conf was being parsed on every run. This is costly to > >> >> performance for the obvious reason, but as well as this, it meant > >> >> that font auto-detection was having to be executed on every run. > >> >> The font-caching was created to mitigate some of those > performance > >> >> costs, however, caching the FOP conf makes much more sense. It > >> >> means we can get rid of the font-caching and don't have to to > >> >> worry about performance but it also allowed to do a lot of clean > >> >> up in the configuration packages. The renderer specific config is > >> >> also lazy loaded such that it is only parsed when the respective > >> >> renderer is invoked, mitigating the one-off cost of parsing that > >> >> config. > >> >> > >> >> - The environment profile - We've created an environment profile > >> >> that abstracts the system in which FOP is invoked. This allows us > >> >> to programmatically enforce restrictions to, for example, > >> >> font-caching and auto-detection since users may want to control > >> >> this behaviour for any number of reasons. > >> >> > >> >> - Improved URI handling - because the URI resolution has been > >> >> unified to a couple of classes, the behaviour is much easier for > >> >> users to understand. > >> >> > >> >> - Consistent base directories - We've tried to ensure that base > >> >> directories are consistent with FOP previously, the <base> and > >> >> <font-base> still work as previously. > >> >> > >> >> There are however some outstanding TODOs that need to be > >> >> addressed, however, though they are important, they don't need to > >> >> be all merged in at the same time. I will be working on these and > >> >> keep the community updated: > >> >> > >> >> TODOs// > >> >> > >> >> - XGC and libraries - This is most likely the next project, we > >> >> need to do the same in the XGC project and look at some of FOPs > >> >> dependencies (Batik too!). The plan will be to move all the > >> >> resource resolver classes to XGC since that is the parent library > >> >> so that they can be used though out the XMLGraphics libraries. > >> >> > >> >> - Improved MIME type resolution - currently FOP's file-type > >> >> (file-MIME-type) is performed in-situ using file-name endings. > >> >> This is, while working perfectly fine on a desktop environment, > >> >> would be less than desirable if file-names were just hashes or > the > >> >> like from a virtual file-system. We need to give the user the > >> >> flexibility to define a file MIME type without forcing them to > put > >> >> the file-ending in the URI. > >> >> > >> >> - Default handling in some of the Configurators - We have > improved > >> >> the mechanism that handles default values in the configuration as > >> >> well as config injected via RendererOptions (on the FOUserAgent) > >> >> and the FOP conf for PDF. However, time constraints haven't > >> >> allowed us to do the same for PS and AFP, which would be nice to > >> >> do. This isn't of utmost priority, but it would be nice to not > >> >> have the "if (x != null)" peppered around the source > >> >> > >> >> Sorry for the long email, I just thought it'd be a good time to > >> >> expose some of the work we've been doing, > >> >> > >> >> Mehdi > >> >> > >> >> > >> >> P.S. More information can be found wiki under the developers > >> >> section, it's currently down so I can't post a link. > >> >> > >> >> > >> > > >> > > >> > >> > >> > >> -- > >> pascal > > > > > > > > -- > pascal >