Adobe Drops Licensing Fees, Gives Away Flash For Devices By Michael Calore

Software maker Adobe announced Thursday that it would drop many of the
licensing requirements attached to its Flash technology, which is used to
display video and audio content on the web. The new initiative, named the Open
Screen Project <http://www.adobe.com/go/openscreenproject>, has five key
components:

1. Adobe will remove license restrictions on SWF and FLV file formats.
Outsiders can now build their own Flash player clones.

2. Adobe will also remove the licensing fees on its Flash player. Developers
can now integrate Adobe's player into any device or application without
paying a fee.

3. Porting layer APIs will be opened up. They've always been
device-specific, so manufacturers have had to sign agreements with Adobe in
order to include the Flash player on a particular device. By eliminating
that requirement, Adobe is allowing anyone to put the Flash player on their
device without even opening a dialog with the company.

4. Adobe will publish the protocols for Flash, so companies can build the
content delivery systems for themselves. They no longer need to use Adobe's
Flash server software.

5. Adobe will allow over-the-air updates of the Flash player. Providers and
carriers can push out new player versions to their users.

In a sense, this is what Adobe did with PostScript and the Portable Document
Format (PDF) -- give away the file formats and allow others to implement
them free of licensing fees, but continue to charge for the development
tools. Thursday's announcement is also in line with Adobe's recent moves
towards open-source
technologies<http://blog.wired.com/monkeybites/2008/02/adobes-kevin-ly.html>.
In February, the company released its Flex developer's kit under an
open-source license, and in 2006, it donated the code for Flash's
Tamarin<http://blog.wired.com/monkeybites/2006/11/adobe_releases_.html>virtual
machine to the open-source Mozilla project.

In a telephone interview, Adobe vice president of platforms David Wadhwani
told Wired.com that his company is opening up the Flash ecosystem in order
to win a wider install base for the presentation technology on devices.
Adobe is also hoping its initiative will help speed adoption of the Adobe
Integrated Runtime, or AIR, the company's Flash-based technology which lets
developers run their web applications natively on desktop computers and, as
it evolves, mobile phones.

"We feel that Flash and AIR are the right metaphors for having unified
runtimes across all devices," he says.

The Flash player, which is installed on about 95% of the world's computers,
is available as a free download, so content providers almost always default
to the Flash format for presenting video and other rich media to desktop
users. On mobile devices, it's a different story.

The mobile version of the Flash player currently ships on about 500 million
handheld devices, but there are over 3 billion mobile phones in the world.
Granted, not all of those devices are capable of displaying video, but Flash
penetration is still far less on mobile devices than it is on desktops.

According to Wadhwani, Adobe's goal is to see Flash installed on one billion
phones by the end of 2008 2009, a number which he estimates will represent
about 40% of video-capable mobile devices.

Several big-name content providers, including MTV, NBC and the BBC, are
backing Adobe's plan to open up -- Flash on more devices means more people
watching their TV shows, an obvious win.

When asked about whether this initiative will speed up the development of a
Flash-capable browser on the iPhone, Wadhwani reiterated what Adobe has
previously stated<http://blog.wired.com/business/2008/03/adobe-flash-is.html>--
that the company would love to see the Flash experience on the iPhone,
but that it would require making some concessions about the way content is
presented to stay within the restrictions of Apple's software developer's
kit for the device. However, Wadhwani speculated that the Open Screen
Project will give a boost to eager developers who want to build their own
Flash player for the iPhone.

*Update (May 1, 10:45AM PDT)*: Rather than leave the issue open to
speculation, I asked Wadhwani to clarify Adobe's position on Flash for the
iPhone. Here's what he says:

"The iPhone is a type of high-end device, a smartphone, which would benefit
from a consistent runtime environment that delivers a complete rich browsing
experience. And we are now focusing on optimizing Flash Player for the
smartphone segment of the market, which includes working to bring Flash to
the iPhone."

Another potential beneficiary of the Open Screen Project is Linux. A great
number of mobile devices are running Linux, and developers working on mobile
video applications for the free operating system can now build for whatever
device they'd like without the need to pursue licensing agreements or worry
about device-specific players.

Also see: http://www.adobe.com/openscreenproject/

-- 
Prabin Gautam "ओपन ठिटो"
Registered Linux User #443940
letS makE ouR streeT FOSSible..........

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